“By 2017 we forecast 39% of console game revenue will be via online distribution and online revenue sources,” said Cole. is actually relatively weak for PC and mobile devices, but in many global markets PC and mobile devices are the only platform,” said Cole.Īcross the board the biggest driver of growth is online distribution and online usage business models. These continue to take share away from the traditional model of selling physical boxed software at retail. The report Online Game Market Forecasts estimates worldwide revenue from online games to reach $35 billion by 2017, up from $19 billion in 2011. DFC believes that the next generation of console systems will allow for substantially more online distribution.
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